Abilities Data
Ability data is in the abilities folder. These files can only change abilities that already exist in the mod (the file name must match the ability id, eg. ability_aerial_dodge.json for kingdomkeys:ability_aerial_dodge), they can't create new ones. A file for an ability that doesn't exist is ignored with a warning. Every field is optional, anything left out keeps the ability's built in value. Here is the JSON file structure:
[optional] (integer) ap_cost: the AP needed to equip the ability.[optional] (integer) order: the position of the ability in the abilities menu, lower numbers are shown first.[optional] (string) exclusion_group: abilities sharing the same group can't be equipped at the same time, the others grey out while one is equipped.nullkeeps the built in group.[optional] (enum string) type: the kind of ability. Possible values "ACTION", "GROWTH", "GROWTH_STACKABLE", "SUPPORT", "WEAPON", "ACCESSORY". An unknown value is ignored with a warning.
Example: ability_aerial_dodge.json
{
"type": "GROWTH",
"ap_cost": 3,
"order": 11
}