Melding Data
Melding data is in the melding folder, here is the JSON file structure:
(string) ingredient1: the id of the first magic item required.(string) ingredient2: the id of the second magic item required.(integer) cost: the Munny cost to meld.(object) output: the main result.(string) item: the id of the result item.(integer) quantity: how many are given.(string) type: the type of item, used to know how to display/handle the result (eg.item).
[optional] (object) output2: a secondary/bonus result. If not set there is no bonus.(string) item: the id of the bonus result item.(integer) quantity: how many are given.[optional] (integer) chance: percent chance of getting the bonus result. If not set defaults to 0 (never).
(integer) tier: the melding tier. When therequireMeldingTierserver config is enabled players can only meld recipes from their tier or lower.
Example: fission_firaga.json
{
"cost": 1000,
"ingredient1": "kingdomkeys:spellfira",
"ingredient2": "kingdomkeys:spellaeroga",
"output": {
"type": "item",
"item": "kingdomkeys:spellfissionfiraga",
"quantity": 1
},
"output2": {
"chance": 20,
"item": "kingdomkeys:spellfiragaburst",
"quantity": 1
},
"tier": 4
}