Abilities

Action

Name AP Cost Description
Auto Final 1
Auto Limit 1
Auto Master 1
Auto Valor 1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable.
Auto Wisdom 1
Strike Raid 3

Growth

Name AP Cost Description
Aerial Dodge 3
Dodge Roll 3
Glide 3
High Jump 2 Now you can jump really high!
Quick Run 2

Support

Name AP Cost Description
Berserk Charge 5
Blizzard Boost 4
Blizzaza 3
Combo Plus 1
Critical Boost 3
Curaza 3
Damage Control 5
Damage Drive 3
Dark Domination 5
Drive Boost 3
Drive Converter 4
Endless Magic 4
Experience Boost 4
Extra Cast 3
Finishing Plus 1
Firaza 3
Fire Boost 3
Focus Converter 3
Form Boost 3
Full MP Blast 2
Grand Magic Haste 3
HP Gain 6
Item Boost 2
Jackpot 4
Leaf Bracer 1
Light and Darkness 2
Lucky Strike 5
Magic Lock-On 4
MP Haste 3
MP Hastega 5
MP Hastera 4
MP Rage 3
MP Safety 0
MP Thrift 2
Negative Combo 1
Protect 2
Protectga 6
Protectra 4
Scan 1
Second Chance 4
Synch Blade 5 Equips a weapon in each hand. The ability of the left hand weapon becomes available as well.
Thundaza 3
Thunder Boost 5
Treasure Magnet 3
Water Boost 4
Waterza 3
Wizard's Ruse 4
Zero EXP 0 Disables the gaining of experience.