This Wiki is currently under construction and is incomplete
Welcome to the Kingdom Keys Wiki, this page gives an introduction to what the mod is, use the sidebar to find information about different topics. If you're new to the mod start here: Getting Started
Useful links
- Download from CurseForge
- Download from Modrinth
- Source code on GitHub
- Resource Packs on GitHub
- Kingdom Keys Re:Mind addon by Xephiro on CurseForge
About Kingdom Keys
Kingdom Keys is a Minecraft mod made with Minecraft Forge for 1.20.1 and below and NeoForge for 1.21+ it aims to replicate many of the mechanics and features from the Kingdom Hearts games with a Minecraft spin. It was originally created in 2013 and has had many changes over the years and is still in active development though it has been quite slow due to our small team size and this being a side hobby project.
Some of the features include, a command menu and main menu styled after Kingdom Hearts II with a functioning Keyblade summoning system with almost every Keyblade featured in the entire Kingdom Hearts series (120+), Drive Form, Ability system, Level system, Magic, Organization XIII system with weapon summoning and Limits, Shotlocks plus more.
Supported versions
Here are the currently supported versions:
- 1.20.1
- 1.21.1
Supported versions will have feature parity unless it relies on a Vanilla feature added in the newer version and bug fixes, versions not supported will not receive updates unless a game breaking bug is found. 1.12 and below will not receive updates under any circumstances due to the development environments not working anymore.
About the team
Profile pic | Name | Username | Role | Links |
---|---|---|---|---|
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Estelle (she/her) | Wehavecookies56 | Creator and Co-Lead Developer | GitHub Personal site |
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Abel (he/him) | Abelatox | Co-Lead Developer | GitHub |
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Nathan (he/him) | Stel312 | 3D Artist and Developer | GitHub |
Planned features
- Castle Oblivion dimension and system (currently work in progress)
- Improved Realm of Darkness (basic dimension is implemented)
- Gummi ship building system and worlds to travel to
- General improvements to the progression and feel of the mod
- More enemy mobs and bosses
Credits
General
- Square Enix and Disney for the Kingdom Hearts series
- The Minecraft Forge team for Minecraft Forge
- The NeoForged team for NeoForge
- Epic Fight Studios for the Epic Fight mod
- bernie-g for GeckoLib
Contributors
- Xephiro for various art and code contributions, the Project Keyblade server and the Re:Mind addon
- Wynd for creating many of the heartless and nobodies
- Damien Beacume and DerShendi for creating Jiminy's Journal with Patchouli
- Yesssssman for helping with Epic Fight integration
- leafreynolds for helping with the lucky strike loot modifier and some other code contributions
- KHWaterBlock and VentusJS for the Kingdom Hearts world builds
- cheriecheese for creating the Moogle and Marluxia models
- EnderFurry for creating better textures for the Kingdom Key and Kingdom Key D keychains
- ZeitHeld for the German localisation and various code contributions
- roxchan6668 for the Japanese localisation
- UnseenAcademical for code contributions
- Klisz for code contributions
Donators
- Remorse Code
- Collecter
- Sr.Gato
- Fuhreous